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INI File  |  2003-09-30  |  3KB  |  102 lines

  1. [preset00]
  2. fRating=3
  3. fGammaAdj=1
  4. fDecay=0.993
  5. fVideoEchoZoom=0.9999
  6. fVideoEchoAlpha=0.5
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001
  22. fWaveScale=0.01
  23. fWaveSmoothing=0.75
  24. fWaveParam=-1
  25. fModWaveAlphaStart=0.75
  26. fModWaveAlphaEnd=0.95
  27. fWarpAnimSpeed=1
  28. fWarpScale=1
  29. fZoomExponent=1
  30. fShader=0.3
  31. zoom=1.486
  32. rot=1
  33. cx=2
  34. cy=-1
  35. dx=0
  36. dy=0
  37. warp=0.01
  38. sx=1
  39. sy=1
  40. wave_r=0.5
  41. wave_g=0.5
  42. wave_b=0.5
  43. wave_x=0.5
  44. wave_y=0.5
  45. ob_size=0
  46. ob_r=1
  47. ob_g=0
  48. ob_b=0
  49. ob_a=0
  50. ib_size=0.005
  51. ib_r=0
  52. ib_g=0
  53. ib_b=1
  54. ib_a=1
  55. nMotionVectorsX=24.959999
  56. nMotionVectorsY=19.199999
  57. mv_dx=0
  58. mv_dy=0
  59. mv_l=0.85
  60. mv_r=0.4999
  61. mv_g=0.4999
  62. mv_b=0.4999
  63. mv_a=0
  64. per_frame_1=warp=0;
  65. per_frame_2=old_bass_flop=bass_flop;
  66. per_frame_3=old_treb_flop=treb_flop;
  67. per_frame_4=old_mid_flop=mid_flop;
  68. per_frame_5=chaos=.1+.1*sin(pulse);
  69. per_frame_6=bass_thresh =if(above(bass_att,bass_thresh),3,bass_thresh-chaos);
  70. per_frame_7=bass_flop=abs(bass_flop-equal(bass_thresh,3));
  71. per_frame_8=treb_thresh=if(above(treb_att,treb_thresh),3,treb_thresh-chaos);
  72. per_frame_9=treb_flop=abs(treb_flop-equal(treb_thresh,3));
  73. per_frame_10=mid_thresh=if(above(mid_att,mid_thresh),3,mid_thresh-chaos);
  74. per_frame_11=mid_flop=abs(mid_flop-equal(mid_thresh,3));
  75. per_frame_12=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  76. per_frame_13=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  77. per_frame_14=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  78. per_frame_15=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual;
  79. per_frame_16=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual;
  80. per_frame_17=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual;
  81. per_frame_18=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.0071);
  82. per_frame_19=entropy=if(equal(pulse,-3.14),bass_flop+mid_flop+treb_flop+rand(5),entropy);
  83. per_frame_20=q1=mid_residual;
  84. per_frame_21=q2=bass_residual;
  85. per_frame_22=q3=treb_residual;
  86. per_frame_23=q4=sin(pulse);
  87. per_frame_24=q5=cos(pulse*(.5+.1*entropy));
  88. per_frame_25=q6=sin(pulse*(.5+pow(.25,entropy)));
  89. per_frame_26=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
  90. per_frame_27=q8=entropy;
  91. per_frame_28=ib_r=.5+.5*cos(time*1.2+q1*.1);
  92. per_frame_29=ib_b=.5+.5*cos(time*2.811+q2*.1);
  93. per_frame_30=ib_g=.5+.5*cos(time*1.666+q3*.1);
  94. per_frame_31=rot=0;
  95. per_pixel_1=grid=pow((sin(ang*10*q1)+x*y*q4)*2,1+q8*q7%11)%2;
  96. per_pixel_2=snee=(.3+.2*q6)*q3;
  97. per_pixel_3=rot=bnot(grid)*above(x,.5+snee)*above(y,.5-snee) -
  98. per_pixel_4=ang*cos(5+(3.14*q6))*below(x,.5+snee)*below(y,.5-snee)*.05;
  99. per_pixel_5=sx=sx+sin((q8%4+q7%5)*x*3.14)*bnot(rot)*.004;
  100. per_pixel_6=sy=sy+sin((q8%5+q7%4)*y*3.14)*bnot(rot)*.004;
  101. per_pixel_7=zoom=zoom+.1*cos(rad*q8*q7);
  102.